local FFlags = {
GameNetPVHeaderRotationalVelocityZeroCutoffExponent = -5000,
LargeReplicatorWrite5 = true,
LargeReplicatorEnabled9 = true,
AngularVelociryLimit = 360,
TimestepArbiterVelocityCriteriaThresholdTwoDt = 2147483646,
S2PhysicsSenderRate = 15000,
DisableDPIScale = true,
MaxDataPacketPerSend = 2147483647,
PhysicsSenderMaxBandwidthBps = 20000,
TimestepArbiterHumanoidLinearVelThreshold = 21,
MaxMissedWorldStepsRemembered = -2147483648,
PlayerHumanoidPropertyUpdateRestrict = true,
SimDefaultHumanoidTimestepMultiplier = 0,
StreamJobNOUVolumeLengthCap = 2147483647,
DebugSendDistInSteps = -2147483648,
GameNetDontSendRedundantNumTimes = 1,
CheckPVLinearVelocityIntegrateVsDeltaPositionThresholdPercent = 1,
CheckPVDifferencesForInterpolationMinVelThresholdStudsPerSecHundredth = 1,
LargeReplicatorSerializeRead3 = true,
ReplicationFocusNouExtentsSizeCutoffForPauseStuds = 2147483647,
CheckPVCachedVelThresholdPercent = 10,
CheckPVDifferencesForInterpolationMinRotVelThresholdRadsPerSecHundredth = 1,
GameNetDontSendRedundantDeltaPositionMillionth = 1,
InterpolationFrameVelocityThresholdMillionth = 5,
StreamJobNOUVolumeCap = 2147483647,
InterpolationFrameRotVelocityThresholdMillionth = 5,
CheckPVCachedRotVelThresholdPercent = 10,
WorldStepMax = 30,
InterpolationFramePositionThresholdMillionth = 5,
TimestepArbiterHumanoidTurningVelThreshold = 1,
SimOwnedNOUCountThresholdMillionth = 2147483647,
GameNetPVHeaderLinearVelocityZeroCutoffExponent = -5000,
NextGenReplicatorEnabledWrite4 = true,
TimestepArbiterOmegaThou = 1073741823,
MaxAcceptableUpdateDelay = 1,
LargeReplicatorSerializeWrite4 = true
}
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local function respawnar(plr)
local rcdEnabled, wasHidden = false, false
if gethidden then
rcdEnabled, wasHidden = gethidden(workspace, 'RejectCharacterDeletions')
~= Enum.RejectCharacterDeletions.Disabled
end
if rcdEnabled and replicatesignal then
replicatesignal(plr.ConnectDiedSignalBackend)
task.wait(Players.RespawnTime - 0.1)
replicatesignal(plr.Kill)
else
local char = plr.Character
local hum = char:FindFirstChildWhichIsA('Humanoid')
if hum then
hum:ChangeState(Enum.HumanoidStateType.Dead)
end
char:ClearAllChildren()
local newChar = Instance.new('Model')
newChar.Parent = workspace
plr.Character = newChar
task.wait()
plr.Character = char
newChar:Destroy()
end
end
for name, value in pairs(FFlags) do
pcall(function()
setfflag(tostring(name), tostring(value))
end)
end
respawnar(player)
task.wait(5)