local Players = game:GetService("Players") local player = Players.LocalPlayer -- 元に戻したいFFlagsの一覧(デフォルト値に置き換え) local DefaultFFlags = { GameNetPVHeaderRotationalVelocityZeroCutoffExponent = "0", LargeReplicatorWrite5 = "false", LargeReplicatorEnabled9 = "false", AngularVelociryLimit = "180", TimestepArbiterVelocityCriteriaThresholdTwoDt = "0", S2PhysicsSenderRate = "30", DisableDPIScale = "false", MaxDataPacketPerSend = "0", PhysicsSenderMaxBandwidthBps = "10000", TimestepArbiterHumanoidLinearVelThreshold = "16", MaxMissedWorldStepsRemembered = "0", PlayerHumanoidPropertyUpdateRestrict = "false", SimDefaultHumanoidTimestepMultiplier = "1", StreamJobNOUVolumeLengthCap = "0", DebugSendDistInSteps = "0", GameNetDontSendRedundantNumTimes = "0", CheckPVLinearVelocityIntegrateVsDeltaPositionThresholdPercent = "0", CheckPVDifferencesForInterpolationMinVelThresholdStudsPerSecHundredth = "0", LargeReplicatorSerializeRead3 = "false", ReplicationFocusNouExtentsSizeCutoffForPauseStuds = "0", CheckPVCachedVelThresholdPercent = "0", CheckPVDifferencesForInterpolationMinRotVelThresholdRadsPerSecHundredth = "0", GameNetDontSendRedundantDeltaPositionMillionth = "0", InterpolationFrameVelocityThresholdMillionth = "0", StreamJobNOUVolumeCap = "0", InterpolationFrameRotVelocityThresholdMillionth = "0", CheckPVCachedRotVelThresholdPercent = "0", WorldStepMax = "30", InterpolationFramePositionThresholdMillionth = "0", TimestepArbiterHumanoidTurningVelThreshold = "0", SimOwnedNOUCountThresholdMillionth = "0", GameNetPVHeaderLinearVelocityZeroCutoffExponent = "0", NextGenReplicatorEnabledWrite4 = "false", TimestepArbiterOmegaThou = "0", MaxAcceptableUpdateDelay = "0", LargeReplicatorSerializeWrite4 = "false" } -- FFlagsを元に戻す for name, value in pairs(DefaultFFlags) do pcall(function() setfflag(tostring(name), tostring(value)) end) end -- 安全にリスポーン local function safeRespawn(plr) local char = plr.Character if char then local hum = char:FindFirstChildWhichIsA("Humanoid") if hum then hum.Health = 0 end end end safeRespawn(player)